<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Beasty Save System — Unity Save/Load Devlog - itch.io</title><link>https://beastycomponents.itch.io/beasty-save-system</link><description>Zero-dependency save/load for Unity: own JSON engine, atomic writes, backups, encryption, scene state.</description><item><guid>https://beastycomponents.itch.io/beasty-save-system/devlog/1591740/v100</guid><title>v1.0.0</title><link>https://beastycomponents.itch.io/beasty-save-system/devlog/1591740/v100</link><pubDate>Sat, 18 Jul 2026 04:51:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Core Slot-based save/load, synchronous and awaitable, with a result object every call hands back: a failed save reports why instead of looking like a successful one. Its own JSON engine: no Newtonsoft...</p>]]></description></item></channel></rss>